Wednesday, April 29, 2009 by Bowie
Codamod.com just finished a smooth transition in hosting from Dreamhost to nfoservers.com. While making the switch Tony and Denrei took the opportunity to make a few changes to the site.
You can now see the Codamod Twitter feed directly on Codamod.com. Our revision control software posts check-ins to Twitter so following Codamod on Twitter is a great way to keep up to date on our development status. For more news and information on Coda just follow the new links to our ModDB and Facebook pages. And if reading about Coda just isn’t enough for you, use our irc information located above our Twitter feed to chat directly with the dev team. If you don’t know how to use irc there is even a link that will get you chatting straight away.
Hope everyone likes the new site. Stay tuned for some big Coda announcements in the upcoming days and weeks. In the time being here’s a few screens of a new map called “CODA-May” that Denrei put together.
..Bowie..


Sunday, April 26, 2009 by Bowie
If you have any questions or comments about Coda, feel free to drop by our IRC channel #codamod on irc.gamesurge.net. Usually Tony and I are both in there and we’re getting pretty lonely just talking with ourselves.
If you don’t know what IRC is you can go to http://gamesurge.net/chat/codamod and start chatting immediately.
Saturday, April 25, 2009 by Bowie
Good evening. Bowie here. Just wanted to introduce myself as the new community manager for Coda.
Denrei and Tony have been working around the clock, putting in so many hours that there hasn’t been enough time left for them to post news updates, a shame because there has been a ton of progress made. So, from here on out I’ll be regularly posting updates here at codamod.com. If you’ve got any questions or feedback you can also find me on the forums or just shoot me a line at Bowie@codamod.com
In closing, if you’re like most people you find being introduced to me a huge let down, so to offset that disappointment I’ve included some screens of Vivian, a new character Denrei’s been working on. The first pic is a pre-render and the second is in game. Cheers,
..Bowie..


Thursday, February 19, 2009 by Denrei
Sorry for the complete lack of posts lately! They had been getting kind of exhausting – but we’ve been hard at work this whole time. I’ve got some pictures to prove it. Things are already showing some good polish in areas… another gameplay test very soon!
And we’re very excited for the new UT3 patch which apparently will have a beta release in the near future.
The new character is Gen, and he has his own album in the CodaMod gallery.

Monday, February 9, 2009 by Denrei
Some really bothersome bugs this weekend… but its all solved now. There is a new inventory system, allowing characters to store items on the player model. Another playtest coming up, and we hope to put together a nice movie soon!

Thursday, February 5, 2009 by Denrei
A small disaster: My computer went nuts and won’t run anymore. We think its the motherboard, and spent plenty of time and energy deducing this. Our friend has graciously lent me his machine to use for the short term, and hopefully I can find a more perminant solution as soon as possible. Most importantly, no data was lost in the process as we keep regular backups of everything on multiple machines. So thats positive.
Wednesday, February 4, 2009 by Denrei
Tons of progress this post. The new character is underway, and looking solid but he doesn’t have a head.
Tony has the magic system coming together very nicely. Theres a simple HUD and fancy color changing particles all over the place. Screens of that once he works out a troublesome replication bug.
I’ve got the sword combat system under control. The animations are very fluid and smooth, and relate practical information about gameplay. This is something we’ll be tweaking until the end of time, but its encouraging to see glimmers of polish already. Perhaps I’ll produce a quick demo movie of this soon if I need a break from normal work.
Also, check out NeoTokyo’s unbelievably good music. The trailer is awesome too!
Monday, February 2, 2009 by Denrei
So after a very successful week 2, we’ve decided on our goals for week 3. By Friday we will produce an expanded magic system, better tuned sword combat, rolls and dodges, a basic psionic system and the start of another playable character. The magic system is an important and involved task, so Tony will be focusing all his energy on it, while Denrei takes care of the rest.

Saturday, January 31, 2009 by Denrei
We accomplished all our goals for this week, and have a working alpha version of the game, with an installer and everything. We had an internal playtest and things everything is very promising and exciting! We’re not quite ready for a general public release… but check out the screenshots in the gallery. More updates on the way, so keep checking back!
Friday, January 30, 2009 by Denrei
Things are looking pretty good… even though I just accidentally deleted 2 important new files just before I checked them into version control and spent 3 hours redoing and redebugging them. Private release party tonight~!

FIREBALL FTW! (See that ugly little multicolored star? In Coda, health bars are circular.)