Bowie here with a midweek update on the Coda team’s march towards the next release.
The major news is that Coda is up and running on the PS3. We’re currently still testing, but PS3 support should be included in the next release! If you’d like to help us test the PS3 version send me an email [...]
First just want to say thanks to everyone for the positive reaction to our alpha release. We definitely appreciate all the comments and suggestions we’ve received. If you’ve been playing, I hope it’s been a lot of fun. As I mentioned in the last post, Coda is still very early in development so I thought [...]
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Thursday, February 19, 2009
Sorry for the complete lack of posts lately! They had been getting kind of exhausting – but we’ve been hard at work this whole time. I’ve got some pictures to prove it. Things are already showing some good polish in areas… another gameplay test very soon!
And we’re very excited for the new UT3 patch which [...]
Some really bothersome bugs this weekend… but its all solved now. There is a new inventory system, allowing characters to store items on the player model. Another playtest coming up, and we hope to put together a nice movie soon!
Thursday, February 5, 2009
A small disaster: My computer went nuts and won’t run anymore. We think its the motherboard, and spent plenty of time and energy deducing this. Our friend has graciously lent me his machine to use for the short term, and hopefully I can find a more perminant solution as soon as possible. Most importantly, no [...]
Wednesday, February 4, 2009
Tons of progress this post. The new character is underway, and looking solid but he doesn’t have a head.
Tony has the magic system coming together very nicely. Theres a simple HUD and fancy color changing particles all over the place. Screens of that once he works out a troublesome replication bug.
I’ve got the sword combat [...]
So after a very successful week 2, we’ve decided on our goals for week 3. By Friday we will produce an expanded magic system, better tuned sword combat, rolls and dodges, a basic psionic system and the start of another playable character. The magic system is an important and involved task, so Tony will be [...]
Saturday, January 31, 2009
We accomplished all our goals for this week, and have a working alpha version of the game, with an installer and everything. We had an internal playtest and things everything is very promising and exciting! We’re not quite ready for a general public release… but check out the screenshots in the gallery. More updates on [...]
Things are looking pretty good… even though I just accidentally deleted 2 important new files just before I checked them into version control and spent 3 hours redoing and redebugging them. Private release party tonight~!
FIREBALL FTW! (See that ugly little multicolored star? In Coda, health bars are circular.)
Wednesday, January 28, 2009
So I’ve switched over to UnrealScript for the moment. I did a lot of work on the sword swing animation system… which is improving by leaps and bounds. Tony has been working on the magic system. We should have a nice, dirty little mini version of the game up in time for our Friday deadline. [...]